Map Design

I used a tile map and I had to set the Composite Collider 2D Geometry Type to use Polygons instead of outlines. Otherwise, the coins would spawn in the middle of the tile since it technically didn’t have a collider on the default layer there. Not sure if others saw this or if it only happens with Tilemap colliders?

Thanks!

Julian

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Hey Julian,

Thanks for the tip! It makes sense that the coins could spawn in the middle if only the outline is defined, good catch.

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