Manufacture Simulator, first stage

Hello! Since January I’ve been working on a game that acts like a summary of all the things I have learned so far in Gameplay Programming, some of it thanks to the C++ course of GameDev and also personal experience.
I’ve made a Devblog explaining some parts of this project I’m still working on and now I share it to you.
Please, feel free to drop any piece of advice or feedback.

Manufacture Simulator

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Cool idea. I had a look and I find it nice, though the process to configure each machine seems a bit repetitive (for a game, even if it is a simulator). Maybe at least change something in each interface so that you know what you are setting up better?

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Thank you! I really a appreciate the feedback!
And yes, now that you mention it yes, it seems a little bit repetitive. I’m still working on the final appearance of the interfaces, but I will totally work on the suggestion, thank you!

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