Hi there.
Just trying to sort this thing in my mind.
Auto retopology tools are good for “static” items or maybe even prototyping.
Manual retopo seems to be for meshes that deform a lot, ie. not static.
Am I correct in this line of thinking?
Also, Retopo at end of Sculpt vs retopo Once main shapes are done? Is this just preference or is there a reason for it? Watching a few Retopo videos, people seem to do it at the end with shrink wrapping and using the multi-res for definition, vs what we are doing now which is sculpting on the multi-res.
Thanks