When doing manual retopology for a full character, what’s a good face count to aim for, for various end goals? Anyone know any ballparks? I’ve tried searching online for this info, and it’s a bit hard to sift through. I know that it’s going to largely depend on VERY specific use case, as well as things like specs, etc, but I’m wondering if there’s anything even roughly approaching industry standard/expectations to use as a guide.
I feel like I’ve finished my ogre (it’s FAR from perfect, in terms of edge flow, I know, but I’m proud of it), and I’m trying to gauge whether I need to cut down more… Or whether I might even have “room” to increase the face count/adjust edge flow if the baking or animating doesn’t go how I’d like. My hubby has been learning Unity and we think it would be fun to try throwing the ogre in after and seeing what happens.
Mid level/poly gaming assets?
High level/poly gaming assets?
High detail animation, all pre-rendered?
Highest detail that would be feasible/easy to UV unwrap, if different from above?