What a challenge retopology still is from Maya to Blender!
Good manual topology is still pretty new to me, so any feedback is welcome! Also, if anyone has found any good preferably free add-ons that help the process do share
I also am liking 3.0, my scene is a little bit faster
Looks good, just depends how low poly you want or need to go.
It was PolyQuilt I found a while back. Though I am perfectly happy hand retopologising, seems easy process, just a matter of deciding the loops and connecting them.
I somehow prefer manual retopology while planning for the proper loops cuts in advance.
For quick works, I sometimes prefer Instant Meshes, but do prefer avoiding sharp minute details like teeth , spikes etc while using this. I would prefer to work upon them post instant meshes retopology with Multiresolution Modifier.