Hello,
I have some questions about the Blender to Unity workflow. In this tutorial we exported a character from Blender into Mixamo, brought the animations/rig back into Blender, then exported to Unity to control the animations.
What is the process for making further changes to this character?
If I want to add more animations do I need to go through the export/import process again and replace my character in Unity with an updated FBX? If I change something in the mesh (ex. length of character’s legs) do I need to export back into Mixamo and redownload every animation that I was previously using?
Some advice on how to handle this would be appreciated!