Making a magic missile

Well, technically in this lecture we shoot an arrow from a bow, but it is exactly how I imagine a D&D magic missile looking!

I’ve noticed that the arrow asset is not provided in the lecture’s resources, could you fix it please? :slight_smile:

Yikes! I forgot to add it. Thanks for pointing this out. It will be there in a few minutes.

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I believe using Vector3 AimLocation => target.GetComponent<Collider>() is better since this is common to any kind of collider.