Well, technically in this lecture we shoot an arrow from a bow, but it is exactly how I imagine a D&D magic missile looking!
I’ve noticed that the arrow asset is not provided in the lecture’s resources, could you fix it please?
Yikes! I forgot to add it. Thanks for pointing this out. It will be there in a few minutes.
I believe using
Vector3 AimLocation => target.GetComponent<Collider>().bounds.center is better since this is common to any kind of collider.