Main Thrust Sound Plays Immediately

Hi,

My sounds all seem to work fine, EXCEPT that when I start the game
the Main Thrust sound plays immediately, even though I have PLAY ON AWAKE
disabled (unchecked). I’ve watched Rick’s lecture 3 times now and I have done
everything the same way he has.

Thoughts?
Thanks
Dale

UPDATE: I’ve solved the problem. I had somehow put an audio source on the ground object. No idea how that happened but it was set to play on awake and therefore it played the clip 1 time through at the beginning (no looping).

I assumed Staff monitored this page for questions

The whole community can see this page, staff included, but you have solved the problem yourself so I’m not sure what more you expected. Do you still have an issue? Perhaps I can help

Expecting? Well at least some acknowledgement of the initial problem. My impression from Rick was that this is what the community forum was for

Luckily I have a software engineering background , and, as you said, was able to fix it myself.

Thanks for your reply

I’m sorry. Questions that have solutions don’t get much attention

Hi @dweckert,

It was me who marked your answer as solved because I understood that you solved your problem yourself and did not need any help or answers anymore. Since we have several thousands of active students in our courses, we try to be efficient, so we are able to help as many people as possible.

I read that you had put an audio source on the ground and had no idea how that had happened. Well, accidentally assigning a component to the wrong game object happens to everybody including Rick. We all make this mistake from time to time, and we cannot prevent this from happening because we are humans, not robots. That’s why I didn’t start an unproductive discussion.

You noticed the mistake, you solved the problem, that’s all what matters. At least, in my opinion.

For future reference, if you solved a problem but would like to get a reply anyway, it would be great if you could ask a question. This way, we’ll know that the solved problem is still relevant for you. If you don’t ask any question, we usually assume that you are already busy solving the next problem.

I hope this made sense. :slight_smile:

2 Likes

Yes, Nina, thank you. YOUR explanation made perfect sense. Actually I was referring to the period of time between when I first asked the original question and the time I finally figured it out. However I do understand that your resources are likely limited.

Have a great day, Nina.

I see. We aim to reply within 48h during working days. As for me, I’m located in Europe, so I’m usually here in the morning and in the evening, rarely at night. And from what I see, you asked your question at 6:21 pm on Saturday and answered it yourself at 2:36 am on Sunday. If you hadn’t found the solution yourself or if another student had not suggested a potential solution, you would have got an answer by me on Monday (= today).

Unfortunately, there are not that many people here in the forum who help other people. It’s usually a few students like @bixarrio (Yes, I noticed your activity. Thanks a lot for helping out! :slight_smile:) or I, the teaching assistant for the Unity 2D and 3D courses, plus our other teaching assistants for our other courses.

Long story short, we did not ignore you. You were just too fast for us.

If you need fast help, please feel free to ask our helpful community of students for advice over on our Discord chat server. There is always somebody. :slight_smile:

Thank you again for your explanation, Nina.

I can appreciate that managing support across multiple time zones around the world can be a logistical challenge.

It’s good that I now know what expected response times, etc, are.
Thank you very much again!
Dale

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