Made a mistake dissolving geometry

Hi,

While dissolving the geometry, I made a mistake and by accident deleted a small edge as shown in the image. Is there a way to add that one back at exactly the same location where it should be (without using CTRL+Z)?

Thanks,

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If the vertex is gone on that long edge. then it becomes difficult.

I do not know if you have a mirror active?
But you could delete the bad half and mirror the correct one.

Or

If you have a mirror active.
Apply mirror.
split the long edges in two (to get the extra vertice).
Select this new vertex and the to-be-connected one.
(two vertices selected), press ‘j’ and an edge is created. Making one face into the faces.
But your top edge is not exactly a circle.
Because of the newly created vertice.
Select this edge loop and use MESH > TRANSFORM > To SPHERE
To make it round again.

You can then delete half the object and implement the mirror modifier.

Lots of handling, but that is part of 3D modeling. know you tools, learn the process.

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Got it, thanks!

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Could go into vertex select and select the two on both sides of missing vertex and then right click and choose subdivide, this will add your missing vertex back right in the center of the two. Then to get your missing edge select your new vertex and the one below it and select fill and this will give your edge back.


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Yes!
But the upper circle is not a circle anymore.

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Maybe symmetrize would be the way to go…

Yes. Your route is easier. You could To Sphere the loop round again, or duplicate another vert and rotate it round too. You could delete the top loop and extrude up a new one. Lots of ways in Blender.

Though just remaking it as so simple an object is probably as easy a way.

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