I know this lecture doesn’t touch mirroring but I practiced with it anyways to make a lego shapped character out of different edited meshes.
It might be fun to try and UV Map/Texture paint this guy later and look more like an actual lego guy.
I know this lecture doesn’t touch mirroring but I practiced with it anyways to make a lego shapped character out of different edited meshes.
It might be fun to try and UV Map/Texture paint this guy later and look more like an actual lego guy.
Looks good.
Wanted to try a bit more uv mapping, couldnt really find a good face for harley and then tried to sculpt hair, but I kinda failed so did a simpler thing and decimated the heck out of it. Also edited the mesh to make it fit the actual lego with a midsection since I forgot it on the programmer guy.