Made a collider mesh

I got some ugly artifacts in my mesh, a raised bevel like a “scar” along one of the vertical face bands. I fixed it, but any idea where that comes from? @Michael_Bridges

Simple guesses:

  • vert doubles, any doubles
  • because of scaling
  • double operation
    common things that can cause almost any problem
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Thanks! I will look for those if this happens in the future.

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