Hi community,
I am following the section 3 obstacle assault 44 compiling a c++ project video.
I am on a Mac, Sonoma 14.4.1 with unreal engine 5.0.3.
Compile failed, cannot open project. Please help.
Got the error when creating c++ class:
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: 14.4.1 (23E224), CPU: 13th Gen Intel(R) Core™ i7-13700K, GPU: AMD Radeon RX 5600 XT
LogInit: Compiled (64-bit): Jul 6 2022 23:24:06
LogInit: Compiled with Clang: 12.0.0 (clang-1200.0.32.29)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=2280eee56f6c418aa68680f302406d01 -AUTH_TYPE=exchangecode -epicapp=UE_5.0 -epicenv=Prod -EpicPortal -epicusername=frankshao318 -epicuserid=f5bafadda7f44db4a1eb6d3544a8521f -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.0/Engine/Binaries/Mac/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: CVar [[r.MobileMSAA:4]] deferred - dummy variable created
LogConfig: CVar [[r.SupportAtmosphericFog:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogInit: Selected Device Profile: [MacEditor]
LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [MacEditor]
LogHAL: Display: Platform has ~ 64 GB [68719476736 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 → 1]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 → 1]]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/frank/Library/Preferences/Unreal Engine/ObstacleAssaultEditor/MacEditor/Editor.ini]
LogInit: macOS 14.4.1 (23E224)
LogInit: Model: iMacPro1,1
LogInit: CPU: 13th Gen Intel(R) Core™ i7-13700K
LogInit: CPU Page size=4096, Cores=24, HT=24
LogInit: Computer: franks-iMac-Pro.local
LogInit: User: frank
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 15.4.0
LogInit: Memory total: Physical=64.0GB (64GB approx) Pagefile=4.0GB Virtual=68.0GB
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-CA).
LogInit: Using OS detected locale (en-CA).
LogTextLocalizationManager: No specific localization for ‘en-CA’ exists, so ‘en’ will be used for the language.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Texture pool is 4289 MB (70% of 6128 MB)
LogMetal: Display: Adapter Name: AMD Radeon RX 5600 XT
LogMetal: Display: Driver Version: AMDRadeonX6000 5.5.17 24621 (internal:5.5.17, unified:5.5.17)
LogMetal: Display: Driver Date: 1-1-1970
LogMetal: Display: Vendor: AMD
LogMetal: Display: Vendor ID: 4098
LogMetal: Display: Device ID: 29471
LogMetal: Display: VRAM (MB): 6128
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/ObstacleAssault.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/TurnkeyReport_0.log" -log="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/TurnkeyLog_0.log" -project="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/ObstacleAssault.uproject" -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/ObstacleAssault.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/TurnkeyReport_0.log" -log="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/TurnkeyLog_0.log" -project="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Game
s/ObstacleAssault/ObstacleAssault.uproject" -platform=all ]
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Building Assets For MacEditor
LogTargetPlatformManager: Unable to find audio format ADPCM from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/ShaderAutogen/SF_METAL_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/ShaderAutogen/SF_METAL_MACES3/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1745 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for /Users/frank/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
LogDerivedDataCache: Display: Performance to /Users/frank/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=2865.72MBs, RandomWriteSpeed=343.02MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path /Users/frank/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: VirtualizationSystem name found in ini file: None
LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/Shaders/WorkingDirectory/89432/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Intermediate/Shaders/tmp/A0D68B64434717BDB808B687F723DFE9/’.
LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTemp: Display: /Applications/Xcode.app/Contents/Developer
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0045 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogSerialization: UsePackageTrailer: ‘false’
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogAssetRegistry: Error: Package /Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag
LogAssetRegistry: Error: Package /Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag
LogInit: Selected Device Profile: [MacEditor]
LogDeviceProfileManager: Active device profile: [0x32d822940][0x32ff5df80 50] MacEditor
LogDeviceProfileManager: Profiles: [0x32d8bc640][0x32d34dc80 50] Windows, [0x32d8bc800][0x32d349cc0 50] WindowsEditor, [0x32d8bc9c0][0x32d358280 50] WindowsServer, [0x32d8bcb80][0x32d360500 50] WindowsClient, [0x32d8bcd40][0x32d368780 50] IOS, [0x32d8bcf00][0x32d38ca00 50] iPadAir2, [0x32db08640][0x32f3a1ec0 50] IPadPro, [0x32db08480][0x32d398f00 50] iPadAir3, [0x32d8bee80][0x32f3a6100 50] iPadAir4, [0x32d8bc2c0][0x32f3aa300 50] iPadMini4, [0x32d8be240][0x32f3b2540 50] iPadMini5, [0x32d8be080][0x32f3ae7c0 50] iPadMini6, [0x32d8c5600][0x32f3f5200 50] iPhone6S, [0x32d8c57c0][0x32f3e5240 50] iPho
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LogCsvProfiler: Display: Metadata set : deviceprofile=“MacEditor”
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags=“Platform_InvalidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=15.4, AutoSDK=, MinAllowed=11.0.0, MaxAllowed=13.9.9, Flags=“InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Mac: (Status=Invalid, Installed=15.4, AutoSDK=, MinAllowed=11.0.0, MaxAllowed=13.9.9, Flags=“InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites”)
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: No automatic mesh merging module available
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: ObstacleAssault 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2608444120)
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in METAL_SM5, Default, SM5 (DDC key hash: EB9D77805E86ADF5BDAE69593692BC4AF8334953), compiling.
LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in METAL_SM5, Default, SM5 (DDC key hash: 0211D72A1636D2A298061C0A24B99990292C1C57), compiling.
LogMaterial: Display: Missing cached shadermap for Main in METAL_SM5, Default, SM5 (DDC key hash: F0B0AFD7E662A05A5A1BB9701C1047D04A5AF970), compiling.
LogMaterial: Display: Missing cached shadermap for Xray in METAL_SM5, Default, SM5 (DDC key hash: 6095D9878AD7D5C40095A24DC9BDD48E77E98ADA), compiling.
LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in METAL_SM5, Default, SM5 (DDC key hash: 9787ACD23FCAD7462BD755561E718FE68A200697), compiling.
SourceControl: Source control is disabled
LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in METAL_SM5, Default, SM5 (DDC key hash: 949D9D4D3C1B7D6634123863C9C9AFAE89269263), compiling.
LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in METAL_SM5, Default, SM5 (DDC key hash: 765BFF2C64C905A68B68FA509F0981BE9F37FB13), compiling.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in METAL_SM5, Default, SM5 (DDC key hash: 2AC872CCB132873B812CC05229DED8E5BBD14632), compiling.
LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in METAL_SM5, Default, SM5 (DDC key hash: 1C0ACD699D415E38541D20304A0DEA7932616187), compiling.
LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in METAL_SM5, Default, SM5 (DDC key hash: A07F72B92143EE2556F025237CC57E022AC77403), compiling.
LogMaterial: Display: Missing cached shadermap for HairDebugMaterial in METAL_SM5, Default, SM5 (DDC key hash: 0DC6789CBFADEA0754A04F793B104098A9C2AF8E), compiling.
LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in METAL_SM5, Default, SM5 (DDC key hash: 12FC4EC8C0B5B1A63F41E1165A62431F7510EC40), compiling.
LogMaterial: Display: Missing cached shadermap for HairCardsDefaultMaterial in METAL_SM5, Default, SM5 (DDC key hash: A219680C62301A6E762E228202325B17A6EC38A0), compiling.
LogMaterial: Display: Missing cached shadermap for HairMeshesDefaultMaterial in METAL_SM5, Default, SM5 (DDC key hash: 7F6ABD42374F26F66E0D1B1DFE1BA9836394173B), compiling.
LogUObjectArray: 21268 objects as part of root set at end of initial load.
LogUObjectAllocator: 5814344 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogMoviePlayer: FAVMoviePlayer ctor…
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 16883387ED469701DA2BA09728EAD50B | Instance: AB2CBCDEF74C7767EB3957901BAC0414 (franks-iMac-Pro.local-89432).
LogTcpMessaging: Initializing TcpMessaging bridge
LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in METAL_SM5, Default, SM5 (DDC key hash: 5313D785B67EF7E6539B1CBE0EC70AA8203DD864), compiling.
LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in METAL_SM5, Default, SM5 (DDC key hash: 940DD334C97B7FC5796BA4BC7F587C5D191F88CA), compiling.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Display: Missing cached shadermap for M_Manip in METAL_SM5, Default, SM5 (DDC key hash: EC9FF144BF0A6902DA4B9DE7410B683E4C1F3C1C), compiling.
LogMaterial: Display: Missing cached shadermap for BaseColor in METAL_SM5, Default, SM5 (DDC key hash: EA3FDDB8E0106150554DE6EF9B6AA63EF596C372), compiling.
LogMaterial: Display: Missing cached shadermap for CustomDepth in METAL_SM5, Default, SM5 (DDC key hash: 22CC087C4EAACE5BAE7BD06FDB483E053BD586CE), compiling.
LogMaterial: Display: Missing cached shadermap for CustomStencil in METAL_SM5, Default, SM5 (DDC key hash: 4FC489F07E86B7D4ECEC3A1850C57DE4400405A5), compiling.
LogMaterial: Display: Missing cached shadermap for FinalImage in METAL_SM5, Default, SM5 (DDC key hash: E85D6F81884D02E6D3F4A9B566C390C3AAE0C8A5), compiling.
LogMaterial: Display: Missing cached shadermap for LightingModel in METAL_SM5, Default, SM5 (DDC key hash: 22577028E7E57DAE215B7690989D5CE6DFE23C76), compiling.
LogMaterial: Display: Missing cached shadermap for MaterialAO in METAL_SM5, Default, SM5 (DDC key hash: 88CF0003ACBAD3F33CBF76F25F422BD4EEF1E8F4), compiling.
LogMaterial: Display: Missing cached shadermap for Metallic in METAL_SM5, Default, SM5 (DDC key hash: E2DE79ABD6EB56F0E2E5B34D2B51C440B923F5A9), compiling.
LogMaterial: Display: Missing cached shadermap for Opacity in METAL_SM5, Default, SM5 (DDC key hash: A70763E47643CE7DE36E83381135F017805C1DC4), compiling.
LogMaterial: Display: Missing cached shadermap for Roughness in METAL_SM5, Default, SM5 (DDC key hash: 97B0E404DD2681A88E60CE6F26CD9319D2210D5A), compiling.
LogMaterial: Display: Missing cached shadermap for Anisotropy in METAL_SM5, Default, SM5 (DDC key hash: FE51122FC0BDD68A9063BD8492D0916959F0767B), compiling.
LogMaterial: Display: Missing cached shadermap for SceneColor in METAL_SM5, Default, SM5 (DDC key hash: D4D37D64B6A932474C6C75AB4884C06D03257ED6), compiling.
LogMaterial: Display: Missing cached shadermap for SceneDepth in METAL_SM5, Default, SM5 (DDC key hash: 960E4A6D46972CF2452F297C219C3CE861E93F2E), compiling.
LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in METAL_SM5, Default, SM5 (DDC key hash: 1018326D4BDCC8ABAC322A0BD2AC36A3AC2CCCDB), compiling.
LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in METAL_SM5, Default, SM5 (DDC key hash: 4F116D9D0B173EAD8D652F8B8F3445FD6F12F687), compiling.
LogMaterial: Display: Missing cached shadermap for Specular in METAL_SM5, Default, SM5 (DDC key hash: F7929D8C8376B5EBC367651A220FBDB3F7D2E1BA), compiling.
LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in METAL_SM5, Default, SM5 (DDC key hash: C9503C86AB3F9552F89FBD6BD870EE217D6EEA3F), compiling.
LogMaterial: Display: Missing cached shadermap for WorldNormal in METAL_SM5, Default, SM5 (DDC key hash: 69DA157C9714F63A6DDA7F3C702D3240D54173AD), compiling.
LogMaterial: Display: Missing cached shadermap for WorldTangent in METAL_SM5, Default, SM5 (DDC key hash: D8B0ED0D79BA083B35153BF5ADCE50AD73025131), compiling.
LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in METAL_SM5, Default, SM5 (DDC key hash: A0AEA4C4030B98BCF463430A5A49E0C15BCA8B6C), compiling.
LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in METAL_SM5, Default, SM5 (DDC key hash: F8B1E5B2BEB9BFEC5B93E57A002391543787DF88), compiling.
LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in METAL_SM5, Default, SM5 (DDC key hash: 36DE074FCC8A6DF410CBCBD127F4325C04860294), compiling.
LogMaterial: Display: Missing cached shadermap for Velocity in METAL_SM5, Default, SM5 (DDC key hash: 45A9B8D2694905502BAB32C58590025CDB7A4C1E), compiling.
LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in METAL_SM5, Default, SM5 (DDC key hash: 93723236C2276D6D6720A70570F071449DE1C326), compiling.
LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in METAL_SM5, Default, SM5 (DDC key hash: 2BEB8BC52C48C626CF97EED70FD3DF6C2B18F1B3), compiling.
LogPython: Using Python 3.9.7
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
SourceControl: Source control is disabled
LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in METAL_SM5, Default, SM5 (DDC key hash: 05A32EB25666ED583833AE69837479654D6AEAD1), compiling.
LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in METAL_SM5, Default, SM5 (DDC key hash: 0BFBC9E71F3E7A651B29C5CFD2103EFCE72F96B3), compiling.
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.002652 seconds
LogFileCache: Scanning file cache for directory ‘/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/Developers/frank/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/Collections/’ took 0.00s
LogMaterial: Display: Missing cached shadermap for HighResScreenshot in METAL_SM5, Default, SM5 (DDC key hash: 4F274DBAD1C0A793A6ED53F0C35B1F5394F62ED2), compiling.
LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in METAL_SM5, Default, SM5 (DDC key hash: D0C8C67A76B309A647AAE2BFCFEE06141A0409E5), compiling.
LogEngine: Initializing Engine…
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogMaterial: Display: Missing cached shadermap for WireframeMaterial in METAL_SM5, Default, SM5 (DDC key hash: 36CAB25F73EAD89AF4E491DB9A9A715388A5589B), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in METAL_SM5, Default, SM5 (DDC key hash: DFFDD21F958141F5B8EA32E73D4ED7B6EABFD265), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in METAL_SM5, Default, SM5 (DDC key hash: 90E967673C72C1D7AA9BEB23EA0C29711839D187), compiling. Is special engine material.
LogInit: Initializing FReadOnlyCVARCache
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:0.016667
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixerAudioUnit: Display: Bytes per submitted buffer: 8192
LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘CoreAudio’
LogAudioMixer: Display: Using Audio Hardware Device Unknown
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 4.1. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
LogEngineSessionManager: EngineSessionManager initialized
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS_11’
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
LogFileCache: Scanning file cache for directory ‘/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/’ took 0.01s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 8.677
Cmd: MAP LOAD FILE="…/…/…/…/…/…/…/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Main’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:0.016667
LogAIModule: Creating AISystem for world Main
LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Pollen/VFX_Pollen.VFX_Pollen took 0.635220 sec, no shader worker used.
LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Emitters/Enviroment/NS_WindCurveSystem.NS_WindCurveSystem took 0.770855 sec, no shader worker used.
LogNiagara: Compiling System NiagaraSystem /Game/LearningKit_Games/Assets/VFX/Clouds/VFX_MeshClouds_Base.VFX_MeshClouds_Base took 0.732337 sec, no shader worker used.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.127ms to complete.
LogFileHelpers: Loading map ‘Main’ took 2.931
LogUnrealEdMisc: Total Editor Startup Time, took 11.615
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 2313, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 54 distinct input hashes that result in 53 distinct outputs (98.15%)
LogShaderCompilers: Display: RAM used: 0.67 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.02%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 2313
LogShaderCompilers: Display: Jobs assigned 354, completed 54 (15.25%)
LogShaderCompilers: Display: Average time worker was idle: 0.00 s
LogShaderCompilers: Display: Time job spent in pending queue: average 0.77 s, longest 5.51 s
LogShaderCompilers: Display: Job execution time: average 3.42 s, max 5.37 s
LogShaderCompilers: Display: Job life time (pending + execution): average 3.44 s, max 5.52
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.56 s
LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 14.75 jobs/batch
LogShaderCompilers: Display: Average processing rate: 9.71 jobs/sec
LogShaderCompilers: Display: Effective parallelization: 4.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: FDebugViewModeVS (compiled 4 times, average 0.66 sec, max 0.70 sec, min 0.60 sec)
LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.63 sec, max 0.69 sec, min 0.58 sec)
LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 2 times, average 0.63 sec, max 0.65 sec, min 0.61 sec)
LogShaderCompilers: Display: FLumenCardVS (compiled 4 times, average 0.62 sec, max 0.67 sec, min 0.57 sec)
LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OutputDepth (compiled 2 times, average 0.61 sec, max 0.63 sec, min 0.58 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: FDebugViewModeVS - 10.95% of total time (compiled 4 times, average 0.66 sec, max 0.70 sec, min 0.60 sec)
LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.51% of total time (compiled 4 times, average 0.63 sec, max 0.69 sec, min 0.58 sec)
LogShaderCompilers: Display: FLumenCardVS - 10.42% of total time (compiled 4 times, average 0.62 sec, max 0.67 sec, min 0.57 sec)
LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.54% of total time (compiled 4 times, average 0.57 sec, max 0.59 sec, min 0.55 sec)
LogShaderCompilers: Display: FHitProxyVS - 7.48% of total time (compiled 3 times, average 0.60 sec, max 0.62 sec, min 0.56 sec)
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogFeaturePack: Error: Error in Feature pack /Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogInput: Warning: Action Jump uses invalid key Daydream_Left_Select_Click.
LogInput: Warning: Action ResetVR uses invalid key Daydream_Left_Trackpad_Click.
LogInput: Warning: Action Jump uses invalid key OculusGo_Left_Trigger_Click.
LogInput: Warning: Action Jump uses invalid key MagicLeap_Left_Trigger.
LogInput: Warning: Action ResetVR uses invalid key OculusGo_Left_Trackpad_Click.
LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Left_Bumper.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
LogLoad: (Engine Initialization) Total time: 12.28 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000105 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 4578x3112, mode Windowed.
LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogAssetRegistry: Asset discovery search completed in 14.5633 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000073 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer.
LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogDerivedDataCache: /Users/frank/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.117 and deleted 0 file(s) with total size 0 MiB.
Log file: /Users/frank/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android.
See the log file for detailed information
Discovering modules, targets and source code for project…
Generating data for project indexing…
WARNING: Exception while generating include data for UnrealEditor: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for UnrealHeaderTool: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
WARNING: Exception while generating include data for ObstacleAssaultEditor: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
Generating data for project indexing… 100%
Writing project files…
Writing project files… 100%
LogHotReload: Recompiling module ObstacleAssault…
Candidate modules for hot reload:
ObstacleAssault
Launching UnrealBuildTool… [/Users/Shared/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool -ModuleWithSuffix=ObstacleAssault,4064 ObstacleAssaultEditor Mac Development -Project="/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/ObstacleAssault.uproject" “/Volumes/KirinTor/unreal_projects/game/CPP_Make_Games/ObstacleAssault/ObstacleAssault.uproject” -IgnoreJunk]
Log file: /Users/frank/Library/Application Support/Epic/UnrealBuildTool/Log.txt
Creating makefile for ObstacleAssaultEditor (no existing makefile)
ERROR: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
CompilerResultsLog: New page: Compilation - Jun. 6, 2024, 4:13:43 a.m.
CompilerResultsLog: Log file: /Users/frank/Library/Application Support/Epic/UnrealBuildTool/Log.txt
CompilerResultsLog: Creating makefile for ObstacleAssaultEditor (no existing makefile)
CompilerResultsLog: ERROR: Platform Mac is not a valid platform to build. Check that the SDK is installed properly.
LogMainFrame: MainFrame: Module compiling took 0.387 seconds
LogSlate: Window ‘Message’ being destroyed
Message dialog closed, result: Yes, title: Message, text: Successfully added class ‘MovingPlatform’, however you must recompile the ‘ObstacleAssault’ module before it will appear in the Content Browser. Failed to compile newly created game module.
Would you like to open the Output Log to see more details?
LogSlate: Window ‘Add C++ Class’ being destroyed