Lvl 1:
Lvl 2:
Designing the levels was harder than I thought. I was messing around with global and local using the move tools. I think it turned out better than I expected.
Lvl 1:
Designing the levels was harder than I thought. I was messing around with global and local using the move tools. I think it turned out better than I expected.
Venitryx,
I really like the complexity you put into your levels with primitives. I also like the color scheme you used. Overall, it feels very abstract-space-adventure! Looking forward to seeing more your game.
Have a nice day!
GK