My lighting changes depending on the angle that I’m looking at the wall. At most angles it is lit correctly, bot at some angles I have weird shadows as if some of the geometry is being ignored. Any way to fix this aside from converting everything to static mesh?
I suggest you convert to static mesh. Select all the box brushes that make up your wall (both additive and subtractive) then in the details under advanced there should be a create static mesh button.
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