Hey Nixe!
I appreciate the reply!
I should clarify I was asking:
Low-poly is useful for quick renders and obviously very helpful with learning. I agree as such. I guess I’m trying to understand in this particular instance why on one side we have the multi-sided Ngon, and on the other side we have 32 triangles connecting into the center.
Is having a super Ngon bad?
Is having a 32 pole vertex bad?
In what conditions - gaming assets v. artwork, etc. etc.
Assuming I’m doing Blender mainly for character assets, should my tri count be under 1000? Under 500? What’s the constraint with modern technology? That’s why I’m looking for a guide.
For example:
“When making artistic renders, poly count doesn’t matter nearly as much as proper textures and materials.”
“Poly count really matters when exporting objects into video game engines, so we’ll try to keep ours down below X with that assumption.”
I don’t even know if those examples are accurate, but it’s more of what I’m getting at rather than whatever I think is best. I’m nUb… I don’t know anything
Again, I really appreciate you taking the time to answer my question.
Have a great weekend!