Low poly using Remove Doubles?

Not sure if this is correct, but isn’t it faster to use “Remove Doubles” on any edge loop you want to include in your low-poly model?

In the video, there is a lot of selecting, deleting and bridging edge loops, but I was wondering if this was a viable option as well ?

Here is the idea and the end result:

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It would depend on your model, in this case your vertices are far enough apart for remove doubles to work.

You can bridg edgeloops
You can also dissolve edges too.

Lots of ways of doing the same thing :slight_smile:

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