This is more than a question rather than a “low poly vs High poly” opinion.
Since the start of the course I always heard about “Low Poly means more performance in games and so on”, and that really rolled over my head to the point that I always check the “tris” count of my model every time just to practice model optimization.
A few years ago just to put an example happened the drama about “Yandere Simulator” drama that I don’t want to discuss but to make an example, his game had a lot of performance issues and people found that had “Unnecessary” High poly models in the game like a tooth brush with a lot of geometry in it so I always thought of that every time I do decisions in my models at the point that when we used “subdivision surface” on the bowling ball I kinda said “This is all wrong, how a bowling ball is getting like 9500 tris?”.
Do I am getting too paranoid on the optimization idea? should I chill out with that?
Mostly of my models gonna be buildings that gonna be shown on a website for an architecture business that probably the Geometry count won’t be much of an issue on there, but Someday if I start a career on video game development maybe I would love to solve this issue I have on mind about performance caused by models.