My low poly dude after baking out the normal and cavity maps. I really dig how the cavity map makes everything pop.
![image](https://community.gamedev.tv/uploads/db2322/original/3X/8/0/800c6affc86b8715364cd39a27c3abc5585518cd.png)
My low poly dude after baking out the normal and cavity maps. I really dig how the cavity map makes everything pop.
Coming on very well.
That’s a great looking ogre!