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Nice Kissing_Cablayda! I didn’t get mine quite that low-poly (started with 14k tris!), got it down to 604 tris in this version. Mostly did it with the resolution object data settings of the curves, but I did mess with the edge loops after converting it to a mesh. Dissolved & added loops where I could afford it
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mines at 3k tris with 8 set as the number for subdividing (I’m mostly sure a spelled or referenced something wrong here XD )
I couldn’t get rid of my design, I spent to much time on it and am too attatched
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