I spent waaaay too much time on this. I started by making a terrain with a hole for the lake and a path for the river. I really wanted to make it low poly so i ended up looking on some youtube tutorial and found a script that allows me to export a terrain as a .obj file. I put it in blender(which I have never used before) and with some help from the internet and managed to turn the terrain into a low poly object, then I spent 2 hours figuring out how to model a volcano. I found some shaders on the assetstore and used them for the water and lava. Anyway, enough talk, here it is:
6 Likes
Looks awesome. Always love a low poly look!
1 Like
Amazing work! I bet you learned a much! Nothing beats building assets on your own!
Looks amazing, I also plan to make this project in low poly style, good choice and good job
I really like your volcano.