Hey Guys!
My name is Diogo and I have been a web developer / backend architect for 8 years now and I decided to join a little venture with a little group of mine to build a 2D game!
I’m currently taking the 2D Course but I’m wondering about 2 things:
Due to the nature of the course, I doubt that optimization will be deeply covered, we want to offer a lightweight game on all platforms, so this is a major topic, do you offer anything related to this?
The 2D Game we are planning to implement will rarely have a “true” multiplayer experience, it will be more of a shared world via an API ( similar to browser games like Travian or OGame) but we plan to eventually offer a true multiplayer experience in the format of a “1v1 turn-based battles” which will require us to synch things up.
From my research it seems that Unity already offers this, and you actually have a course for that, but there is also a mix of Unity + Photon that works on a peer-to-peerish fashion, what are your thoughts on this?
Sorry for the long post and great work!