Hey everyone! I’m a bit of a gearhead when it comes to the music industry, something that naturally comes from working as a roadie in live event production.
Outside of that, I’m always exploring new forms of art. I run a media business focused mainly on video production and editing , and since early 2025, I’ve been pushing myself to blend that passion with a new one: 3D modelling and digital concert design .
Project: Build A Concert From Scratch
My current project is a complete 3D recreation of a concert environment, using Blender and Unreal Engine . Here’s what I’ve been building so far and looking for further tips and tricks for the following:
Performance Infrastructure
- Stage Decking – Modular 4’x4’ & 4’x8’ panels with 1’, 2’, and 4’ adjustable legs
- Stage Trussing – Connectable truss sections (2’, 4’, 8’, 10’) for scalable structures
- Stage Lighting – Moving heads, LED bars, PAR cans—each modelled for realism
- Mixers & Interfaces – Audio, video, and lighting boards for realistic FOH setups
- Roadcases – Various sizes for realistic transport and stage logistics
- Special FX – Lasers, fog machines, and pyrotechnics in development
These components are polygon-heavy and processor-intensive , but essential for the immersive realism I’m going for.
Musical Instruments & Accessories
The core of this project is bringing to life all the instruments and accessories from various rock/metal eras. I’m creating everything modularly, with realistic physics and genre-accurate aesthetics.
Full Model Brand List Of Instruments To be Modelled At The End Of This Post
Seeking Modelling Guidance
One of the biggest parts of this journey is learning how to properly model each instrument, from body shape and fretboards , to hardware placement , textures , and animations for performance realism.
My attempt to recreate a Gibson Explorer Electric Guitar within **Blender
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My attempt to build a Modular Stage with Stage Trussing within Blender
If you have tips, references, or best practices for modelling any of the listed gear, guitars, drums, synths, amps, or pedals, I’d greatly appreciate your insight . Whether it’s scaling for real-world proportions, rigging for animations, or breaking down mesh topology for modular design, I’m open to learning everything I can.
This is all part of a long-term vision for interactive animation , game-ready assets , and possibly a VR experience down the line.
Inspired Wardrobe & Instrument Modeling
The bands don’t just inspire the sound—they’re crucial for how I design 3D musicians , stage layouts, and styling . Character wardrobe and Performance rigs are influenced by:
- Glam Metal – Spandex, studs, glam makeup (Mötley Crüe, Poison)
- Thrash – Denim, patches, leather (Slayer, Megadeth)
- Shock Rock – Face paint, horror elements (Alice Cooper, KISS)
- Black/Death Metal – Corpse paint, dark leather (Mayhem, Immortal)
- Prog/Symphonic – Theatrical coats and stage gear (Nightwish, Dream Theatre)
- Nu Metal – Jumpsuits, streetwear, masks (Slipknot, Korn)
Each character will also be holding accurately modelled instruments matching their genre, pose, and playing style.
Copyright & Reference Use
All brands and instruments listed are used for reference and educational purposes only. I fully understand copyright laws and the use of trademarks. These models are non-commercial recreations and tributes for art, animation, and design study. Should a Commercial License be Required, this will be discussed at a later time.
Musical Influence
This entire project is powered by my love for '70s–'90s rock and metal , with inspiration from the Periodic Table of Metal and bands such as:
- Iron Maiden, Judas Priest, Slayer, Metallica, Megadeth, Anthrax
- Black Sabbath, Dio, Motörhead, Ozzy Osbourne, Alice Cooper, KISS
- Def Leppard, Mötley Crüe, Poison, Quiet Riot, Twisted Sister
- Rush, Deep Purple, Led Zeppelin, Scorpions, Lynyrd Skynyrd
- Dream Theatre, Opeth, Nightwish, Symphony X, Sepultura
- Slipknot, Korn, System of a Down, Disturbed, Linkin Park
- Bathory, Mayhem, Emperor, Cannibal Corpse, Morbid Angel
Their stage presence, fashion, and gear are the blueprint for everything I’m creating.
If you’re into modelling, game dev, music, VR, or performance simulation —I’d love to hear from you! Whether you’re a pro or a hobbyist, your feedback, techniques, or even resource links could help elevate this to the next level.
Let’s rock ![]()
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Full List Of Instruments/Accessories
Electric & Acoustic Guitars
Drum Kits & Components
Keyboards, Synthesizers, Keytars, Organs & Pianos
Accessories
Shure Microphones Official Site
Vic Firth Drumsticks Official Site
Ernie Ball Strings Official Site






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