Losing track mesh and projectile_BP on Tank_BP

I’m losing track static mesh and projectile_BP on Tank_BP every time I compile.
I’m constantly reassigning in the Tank_BP…
It’s annoying but I’m getting through the course.
Is this fixed later or did I miss a step during one of the videos?

No it’s not since it’s a bug in the engine. Current workaround is to not use the details panel to modify properties, use the blueprint construction script/begin play or the C++ constructor

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