Loosing Data Upon Reopening Unreal Project

After closing my project I lose some data. For example, the platform childed under the blueprint instance MovingPlatform() was deleted.
I use live coding and I usually close the editor first, then I build from VSCode and close VSCode. Then when I reopen the editor the C++ classes are always hidden(fixes after compiling the editor) and for example as I said the platform is gone. Am I doing something wrong or?

You’re likely using the wrong build task. You should be using the editor version, could you show what you’re using?

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Thank you it worked.

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