Hello, Sorry I am somewhat a beginner to unity3d. I have a very specific idea in mind of how i would like my camera to operate. I want the player to always be in the rule of 3rds of the screen, for example if the player moves left then the camera should move as far left as possible to keep the character off center and visa-verse for moving right. Likewise for when the player is not moving at all the camera should just remain on either the left or right side keeping the player in that 3rds section of the screen.
I am currently using the MultipurposeCameraRig asset, as this seems to have everything i need and I think that i can tweak it to my needs!
my question:
Does Unity allow for the screen have coordinates that I can some how mathematically calculate to find the “rule of 3rds?” and move the camera to that calculated spot? any tips or resources would be really helpful thank you very much in advance!