I have attempted to do just that; integrate the A* Pathfinder Project into this course. Most of the logic was easily copied, pasted, then modified. The resultant movement and pathfinding was far above expectation (I had ponied up for pro version after getting a LITTLE cozier with it). “Go big or go broke trying.”
My still unsatisfactory core knowledge limits my problem solving. Since importing the package, I can no longer detect the unit’s colliders at run time. All else is going just ducky. Snappy Movement, Great Collision Detection, Animations dancing through a maze of Blend Trees… No stress tests yet.
I know that Mr. Monkey boasts about this asset (I was stoked, I previously had shelved the product it due to the research fatigue it induced.) But, Nay! Again, I am deflated. It is still very difficult to find any online solutions to common problems like, I assume, this would be. I haven’t heard too many complaints about this asset, but those people who work with it are being very secretive with their A*, Jedi trickery.
I hoped he may steer myself and others onto a path that helps an intermediate better understand the API.