Changing a single statement also results in 1-2 minutes compile time
If all you do is change a single thing then it should be doing what it needs to do.
I know people bring this up here and there but no one here ultimately decides what the compiler does or what’s required to be recompiled.
We can adjust certain things that affect times, but it gets a bit nuts to micro manage and worry about the time. It just is what it is.
To top it off, it is shorter than it used to be when Epic included more by default.
So what should I do like do I have to wait for 2-3 minutes per compilation just to see the result. Is there not a single workaround for this problem?
Because if not then how do big studios use UE4 and C++ if this is the case? on top of that I see these curly lines
To keep things only on topic I’m avoiding the lines.
Everyone deals with compile times same as you do. There’s no one that snaps their fingers and so it be done 
Sometimes there are problems with the IDE or editor, sometimes its what you include, sometimes its settings or your choices. You can waste time trying to get it shorter or you can live with it. It might be easier and possibly more correct to just throw more expensive hardware at it. You can be as dreamy about it as you want.
If you have an SSD put both the engine and your project on it. This sped things up significantly for me.
I believe it’s a bug in either the latest VSCode or Compiler. To fix I have to Rebuild the project. Then when I Build it’s fast again.
This bug happened 3 or 4 times when doing the BullCow project.
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