Log location of two chairs ;-)

void UPositionReporter::BeginPlay()
// First call super class overiden fuction

// get the info from the class 
FString ActorName		= GetOwner()->GetName();

    // Position is a vector, but there are other methods to achieve the same ends
FVector ActorLocation	= GetOwner()->GetActorLocation();

    // ToString converts to " X=x-coordinate Y=y-coordinate"
FString LocationStr		= ActorLocation.ToString();

// Output the console message
UE_LOG(LogTemp, Warning, TEXT("This is char %s, at %s"), *ActorName, *LocationStr);


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