Here’s my code for retrieving an object’s location:
[CODE]
void UPositionReporter::BeginPlay()
{
Super::BeginPlay();
FString ObjectName = GetOwner()->GetName();
FVector ObjectPosition = GetOwner()->GetTargetLocation();
UE_LOG(LogTemp, Log, TEXT("\tPosition Reporter in Begin Play for %s, and is at %s"), *ObjectName, *ObjectPosition.ToString());
}
[/CODE]
And there it is…
I’d post a screenshot of the log output, except that when I opened Unreal Editor this morning, my “newmap” has no starter content (as it did yesterday)…
Jon