Local vs global in unity

what is mean by locally or globally. for example local rotation or global rotation.

I think the best way I can explain it is global is the world coordinates all game objects live in if you tell all the game objects to move “left” they will all move in the same direction.

Local is relative to the game object itself if you told the game object to move forward it would move along its Z-axis where ever it may be oriented in the global coordinates

I hope I explained that in a way it makes sense

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Thanks Brother

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