My first post, hoping this puts my code in like the rest of yours did!
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour {
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start ()
{
Debug.Log("Greetings and Welcome To the Number Wizard!");
Debug.Log("For me to work my magic I need you to pick a number and don't tell me what it is:");
Debug.Log("The Highest Number You Can Pick Is: " + max);
Debug.Log("The Lowest Number You Can Pick Is: " + min);
Debug.Log("Tell me if your number is higher or lower than: " + guess;
Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct");
max = max + 1;
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
min = guess;
guess = (max + min) / 2;
Debug.Log("Is your number higher or lower than: " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (max + min) / 2;
Debug.Log("Is your number higher or lower than: " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Abra Cadabra! Just like that!");
}
}
}