LoadScene error

Why my game always load to Scene 2 even when I’ve saved my game in Scene 1, and in hierarchy I’ve seen my project Load 2 Scene together, how to solve this conflict?

The game should be loading to the last scene that was active when the game was played, assuming that there is a save file.

In the event of no save file, in a built game, it should start in Scene 1 (Build Index 0), and in the Editor, whatever scene is currently loaded.

If there is a save file, the last scene played will be the one reloaded… so if you transition from scene 1 to scene 2, and then leave the game, on restart, the game will start in scene 2. This behaviour is the same in both the Editor or a built game.

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