Hello Brian. SayI have a main scene for all the Save and Load. The main scene is where players see every time the game is loaded. The main scene has a level selection button for selecting mini games (scenes) where no save is needed (if a game is saved in mini game scene, when the game is reloaded, it will start from the mini game scene.)
Under this scenario, is it possible to only load the inventory in the new scene without saving and loading the game? The savingsWrapper is still a persistence object in the new scene.
Currently I use simple PlayerPrefs: e.g. " int levelReached = PlayerPrefs.GetInt(“levelReached”, 4);" to store how many mini games a player has completed.