Hey!
I was thinking…
It wouldn’t be better if we always call LoadLastScene, also when we press “L” instead of only when the game starts?
Because if I saved the game, I want to go back to that state I saved before, even if I had saved in the last scene…
Oops… writing this I realized that we saved again when we entered the scene… so… how could we have a slot-based save system, that we load a state based on a specified moment and not every time we enter in a new scene?
This system definitely is a saving system, but is more like a checkpoint system, right?
I’ll try to answer myself and you can correct me if I made a mistake…
- It wouldn’t be the case of having two saving systems? One for the checkpoints and another for saving and loading the progress when we want?
- Or two wrappers, that care about two files, one for checkpoints and another for progress