Lizard animation stopping too soon

I am testing using just the Lizard and Corgette. I single corgette works ok. When I put 2 together, the Lizard does not stop at the collision. However, the lizard animation stops and it floats horizontally into the lose collider even though health > 0.

The order of placing the corgettes seems to make a difference. Placing the one closest to the lizard first then just to the left causes the failure.

Does this happen in your implementation of the game?

I am using Unity 5 and did an update to the latest level. My level scenes had to be recreated, so maybe it is something I did.

Refer to this question

Is the same occuring with your game? If yes, did you solve it?
I am trying to solve it for a while now. Tweaked the animation of the lizard etc but nothing works.

I solved this problem! Here is the link if anyone ever has a similar problem.

Here is the link