Ok Following allow in UPROPERTY Lesson Right before we are challenged to make our own C++ Variable, while compiling it is saying this piece of code.
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObsAssaultEditor Win64 Development -Project=”“G:/GamesFiles-------/Desktop/DS Projects/0------Learning Unreal/ObsAssault/ObsAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\Arron MOTL\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for ObsAssaultEditor (config setting changed)
Parsing headers for ObsAssaultEditor
Running UnrealHeaderTool “G:\GamesFiles-------\Desktop\DS Projects\0------Learning Unreal\ObsAssault\ObsAssault.uproject” “G:\GamesFiles-------\Desktop\DS Projects\0------Learning Unreal\ObsAssault\Intermediate\Build\Win64\ObsAssaultEditor\Development\ObsAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Arron MOTL\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObsAssaultEditor in 49.5156209 seconds
ERROR: Unable to patch action graph - unexpected executable in compile action (C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe)
Build failed.
Here is what I originally had
UPDATE: Complied with VSCode, it complies but is not recognized in Unreal.