Live codeing issue

after reloading unreal
mover after live codeing

hi so just been doing Unreal 5.0 C++ Developer: Learn C++ and Make Video Games and got past adding the mover to wall this does seem work after do live codeing can add it to wall see screenshots above however there is an issue.

everytime i reload unreal its gone and need do live codeing add it again in past ive just had close unreal down and run win62 develoment build task but that does not seem to be working if anyone could give me advice on this that would be great so i can contioune with the course

See the Live Coding Issues lecture, you need to build with Unreal closed before you re-open the project if you used Live Coding.

hello thanks for the reply yes i have done with Unreal closed but the mover still does not remain when i re open it for some reason.

so decided try and just make it again but seems now cant even find the file?

Have you tried regenerating the project from within unreal editor?

hi how you do that?

From the Tools Menu in the editor, there is a refresh option - it has the name of your editor choice, in my case Rider.

so did that but seems when i try run live codeing i get this error so seems still strugleing with my project file i think not showing errors when i build it in vs code now though.

Now when you build, you still have to close the Unreal Editor. The files are in use so you cannot build

yeagh i have built it when unreal was closed and that did seem build files from what i could see just when i run live coding when i get error now as not showing any errors in my editor as shown in attached screenshot.

The last thing to try is to delete the binaries and intermediate folders when the Unreal Editor is closed and the. Double click the uproject. This will trigger a rebuild. If that fails, it points to an issue with your code.

i think that did it as i dont seem getting any more errors and when i reload project mover does not disapear thank you i appreciate it :grin:

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