Little Victories

After a successful attempt at the Integration Challenge, I went a little step further and added some functionality for removing towers on right mouse button as well as freeing up the block that they were on.

Simple, but effective. Why did I want to do this? To see if I could :slight_smile:

private void OnMouseOver()
{
    if (Input.GetMouseButtonDown(0))
    {
        if (isPlaceable)
        {
            towerSpawn = Instantiate(towerPrefab, transform.position, Quaternion.identity);
            towerSpawn.transform.parent = towerParent;
            isPlaceable = false;
        }
        else
        {
            print("Can't place at " + gameObject.name);
        }
    }
    else if (Input.GetMouseButtonDown(1))
    {
        if (towerSpawn)
        {
            Destroy(towerSpawn.gameObject);
            isPlaceable = true;
        }
    }
}
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