Hey
I have don something different in the Shooter.cs file.
I didn’t use the public GameObject gun that Ben uses, but a private Transform gun.
So in this case, I had not to drag and drop the GameObject into the inspector.
I have one little question: why is it public variable gun a GameObject and the private gun a Transform?
This is the code, that seems to work:
using UnityEngine;
using System.Collections;
public class Shooter : MonoBehaviour {
public GameObject projectile, projectileParent;
private Transform gun;
// Use this for initialization
void Start () {
gun = gameObject.transform.FindChild("Gun");
}
// Update is called once per frame
void Update () {
}
private void Fire () {
// Parent the projectile to the Projectiles in the Hierarchy
GameObject newProjectile = Instantiate(projectile) as GameObject;
newProjectile.transform.parent = projectileParent.transform;
// Spawn projectile on gun position
newProjectile.transform.position = gun.transform.position;
}
}