Little alteration of fall function

In my case, in Godot 3.1 proposed solution wasn’t working (bunny started to glue himself to ceiling), so I changed fall function to:

func fall(delta):
	if is_on_floor():
		motion.y = 0
	elif is_on_ceiling():
		motion.y = GRAVITY * delta
	else:
		motion.y += GRAVITY * delta

and it works like a charm. Maybe it will help someone.

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