Agreed with the post.
I’ve been using Unity for about 4 years now, and have decided to get Unreal under my belt. I learned Unity with GameDev.tv. Maybe it’s just how I’m normally used to lectures being given.
Things definitely seem faster paced. I’m pausing a lot more often, which isn’t necessarily bad. But I feel like I’m just not retaining what’s being said, to the point it’s feeling discouraging. I’m going back through code after a lecture and trying to piece together what’s been done, but the documentation is still so confusing for me to read at this stage. Maybe I’ve been spoiled by Unity’s awesome documentation lol.
In my humble opion, don’t be afraid to over explain. I’ve seen Rick pre-emptively explain a concept, for example, and then implement it, and then step back through it. That might be a bit slower paced for some people’s taste, but I feel like it caters to more learning styles and re-inforces the knowledge.
With that said, I’m excited to keep going with this section and I think @Rob_Brooks definitely knows his stuff. I’m excited to learn from him.
Hopefully I’ll get better at piecing things together when reviewing code post-lectures.