Hello lovely people,
simple question here:
I have connected two actors with a constraint that is attaced to Actor1 and that makes Actor2 move relative to Actor1 in a linear motion. All good.
How do I get the relative position of Actor2 to Actor1 while it is moving?
In the UPhysicsConstraintComponent I can use: GetCurrentSwing1 () but there is not such a thing like GetCurrentPosition1Rel() or so…
aaaaany comments welcome!
Greez, Alex