This is my Gun.cpp code file. Linetrace doesnt return true for some reason, i was able to note that error by using the Log, i tried setting bSuccess to true and i got the Log warning i set up in the output log. While i was setting up my bullet trace channel, i did as said in the tutorial video, so i dont understand where the problem is coming from.
I’ve edited your post to use a code block instead of quotes. Please use it in the future.
Could you show the value for MaxRange (and also if you modified it in a blueprint) as well as your collision settings you added in your projects settings.
Well the characters use Pawn (CapsuleComp) and CharacterMesh (SkeletalMesh) so if it’s not that would you mind sending your project by using the following link?
Please use File > Package Project > Zip Up Project for creating the zip as it will only include necessary files.
Apologies, i did not make my problem clear enough, LineTrace is returning true when i shoot at a character, but its not when i shoot at the wall (StaticMesh)
Do i need to upload the whole project, a 1.66 GB file size?