My day light source work awkward. I don’t know how and ı don’t know is there is a solution or is it just new version.
Before build
After Build
My day light source work awkward. I don’t know how and ı don’t know is there is a solution or is it just new version.
Before build
After Build
That is probably a result of the lighting quality. Could you try a higher one?
Didn’t work well ¯_(ツ)_/¯
What results did you get?
Its same didn’t change a bit. Maybe because of my graphic card. I have Nvidia Geforce 3060.
Is this with the new meshes given in " Object Collision"?
If you asking the new door assets by the givven the lesson. Yeah I updated that.
Sorry for the late reply by the way.
In that case would you mind sending me your project using the following link? Because I don’t get that on my end.
Please use File > Package Project > Zip Up Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.
I sent the project, thanks for your help and attention. The problem it self not a big deal but super enoying thou.
For whatever reason everything I tried just made it worse .
Geometry brushes tend to have poor UV’s so I created a static mesh out of it but that turned the material black for reasons unknown to me.
I also noticed that the lightmap resolution on the brush was rather low at 32 so I tried increasing it to 512 which improved things but now there’s no light coming through at all .
Well thats my bad luck I think. At least you have tried. Thats totally okay for me. Maybe in the future I may solve the issue. Thanks again
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