Lighting, thrusters and more lighting

In my little project so far, I’ve managed a few things. I added a wide angle spotlight under the rocket to simulate the burn from the thrusters. I use random.range() to generate a random intensity between 5 and 10 when the thrust is happening. The rest of the time the intensity is set to 0.

I also added a point light to the rocket somewhere near the camera on the Z axis. This allows the foreground to be lit as the rocket gets near, as I wasn’t happy with just the spotlight on the front of the rocket.

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