Lighting / Post Processing Missing when Building as WebGL


I finished the tower defense prototype, however when I publish as WebGL all of the lighting seems off and post processing is missing.

I have googled and tinkered around with the build settings a little bit, to no avail so far.

Any ideas what could be going on?

Figured it out. I will leave this here in case anyone else has the same issue.

In Edit > Project Settings > Quality, I just had to turn the selected Quality setting up for WebGL.

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