Lighting and texturing setup

I thought I’d share my lighting and texturing set up. I ended up having a lot of fun messing with the material editor. The wall and ceiling share a texture, the wall is stretched along one axis and I added a tint to try and break up the monotony. The ceiling light is just a BSP cylinder and cone with a spotlight, and the bottom surface of the shade has a white emissive material that gives it a nice glow and makes it feel more like the light is ‘coming from somewhere’. I’m no artist but I’m reasonably please with how it’s turned out.

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I’m loving the lighting and texturing :slight_smile:

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