Thanks for the lesson @Grant_Abbitt , sculpting part with dyntopo was very insightful for me
I’m loving the bird’s eye view of the scene.
How in the world have you made this? Wow it beautiful, great work!
Thanks I just complicated the initial low poly scene with more geometry and usage of subdivision surface modifier. Water is made with displacement modifier on a highly subdivided plane and grass is made through hair emission particle system with several cylinders as objects