I’m working on a level up system, and got a basic function to work. My next step is to create a Character Class and refactor the level up function into a working class method.

```
int Level_Up( int &exp_gain, int ¤t_level)
{
bool lv_up;
int experience_points = 0;
int total_exp = experience_points + exp_gain;
int next_exp = 10;
string leveled_up = "You leveled up to: ";
if(total_exp >= next_exp)
{
lv_up = true;
}
if ( lv_up == true)
{
current_level++;
next_exp = next_exp + total_exp * 2;
}
cout << leveled_up << current_level << "\n";
cout << "Next Level: " << next_exp << "exp \n";
return 0;
}
int main()
{
int current_level = 1;
int exp_gain = 50;
Level_Up(exp_gain, current_level);
exp_gain = 150;
Level_Up(exp_gain, current_level);
return 0;
}```
```