Level transition works in editor but not in Windows build

Hi everyone,

I’m having an issue with my Unreal project. In the editor, everything works fine — when I finish the first level, it correctly loads the next one.

However, when I export (package) the game for Windows, finishing the first level just restarts the same level instead of moving to the next one.

I’m not sure what’s causing this. Maybe something is wrong with how I’m handling the level transition in the build version.

Any help or suggestions would be greatly appreciated!

Thanks in advance

Hi!

Have you tried if adding all your levels in this project setting makes a difference?

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That was exactly it — I had no idea I needed to add the levels to the “List of maps to include in a packaged build”.
Now it works perfectly in the Windows build. Really appreciate the help!
Thanks a lot!

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